Showing posts with label Maslow. Show all posts
Showing posts with label Maslow. Show all posts

Monday, January 30, 2012

Driving motivations at work


I occasionally have to interview people for new roles in the company and some of my questions revolve around what motivates you to do your job. Interestingly the answers are all over the board from the obvious things like being at the cutting edge of technology to working as part of a team. These answers of course are mostly a response to the situation and the nature of the interview. The thing I am most curious about is that once the first few weeks are over, what then are the real motivations in your career as the long hours get longer and the projects get harder and more involved, what then motivates you to get out of bed and be energized to come up with just one more idea, to add to the hundred or so you have already worked on. Daniel Pink, thinks he might just have the answer. In his book, "Drive - The surprising truth about what motivates us" he puts forward three important motivations that he believes are at the base of what leads to real motivation and drive.

The concept to keep in mind that he suggests is that when it comes to manual tasks that require not much thinking, such as factory labor and piece work, that can be learnt and repeated easily, then money is the most powerful motivator. Raising production levels is done easily in this instances with more money. The real problem comes when the task at hand requires more thinking skills or creativity, then it seems that money actually to a point gets in the way. At first, money can produce more effort, but once the monetary amount gets to a certain high level for the subject then their performance starts to deteriorate and they have more of a mental block as a result of the monetary award available. Now don't get me wrong, I am not advocating reducing people's salaries, I think people should be paid for their skills manual or mental. In fact, if the amount you earn is less than you would wish then most likely this would also affect performance because you feel unappreciated. So I think the point is to take money of the equation first, give people what they want within reason.

The question is really what are the intrinsic motivations for those of us that have the luxury of thinking jobs that challenge us not for survival but because they want our thoughts and knowledge. This is where Daniel has some very interesting ideas and insights. Let's look at each of these.

1.Give People Autonomy
This first point is all about being in control of your destiny, nobody likes to be told what to do. So allow people to solve problems in their own way. Of course there maybe constraints on a project, but allow the individual to solve it in their way. Giving them more a sense of achievement and control.

2. Allow them to become Experts
Most people want to learn and through learning become better at what they do. Especially in the realms of business, development and creativity people that have these kinds of jobs want to get better at what they do. It fills in some of the needs to grow as an individual and have a sense of challenge. This is part of what finding what Mihaly Csikszentmihalyi would call "Flow" those moments between challenge and skills that make the time speed by as they are neither to boring or too hard.

3. Give them Purpose
Finally there is purpose, which is basically following on the concepts of Maslow's Heirarchy of needs, which I wrote about here. Purpose in this case is all about achieving self fulfillment. Working on something that is going to have an impact on other people or make you feel better about yourself is a huge motivator for an individual or a group of people.

And there we have it three guiding principles to having a more fulfilling career, and maybe making a company or manager have more satisfied workers and colleagues. I think all three of these concepts are grounded in very real psychology and they make a lot of sense when you think about them. People fortunate enough to be a wealthy country are no longer thinking about work to make money anymore and are looking for something higher on the needs ladder that leads to greater satisfaction. These three ideas are a great step in the right direction.

Saturday, January 28, 2012

Maslow's Hierarchy of Needs


Most of our decisions are a result of intrinsic motivations that we have through our day to day life. Some we are aware of and many appear to affect us on a deep unconscious level. These motivations and needs can be the desire to eat and be healthy, to the desire to look good and be accepted by our peers. In 1943 Abraham Maslow proposed a theory of human motivation that he placed into a hierarchy with basic physiological needs such as breathing, food and water that are needed for survival at the bottom of the structure to self actualization, and self esteem at the top.
maslow#39;s hierarchy of needs 
This diagram can prove helpful in understanding the importance of motivation when making decisions for a given situation. The real value for design in this diagram is that when planning a new product or promotional piece, then you are more able to think clearly about what needs you may be addressing and how important they are to the individual. Very often you want a new product to solve a particular problem, and that may be a motivation lower on the needs hierarchy suggesting it is fundamental desire of many to be healthy for example, but then you want to attach aspiration imagery and language that appeals to a higher need for a product to allow the user to achieve a higher level of creativity or self esteem. The concepts Maslow put forward are guides to the things that are important to us, after the basic needs are met it is important to understand the importance of the higher needs for us to ultimately become more self fulfilled and reach a transcendent state of being. The goal of reaching all that you can be is the concept in this diagram, once all things lower in the hierarchy are resolved then you can become yourself. The concept has received criticism about being very ethnocentric, as it doesn't express the differences of social and intellectual needs for those born into individualistic society and those raised in a collectivist society, where the acceptance and community will outweigh the needs for freedom and individuality. It is most definitely about the individual, which makes sense considering Maslow was from the United States and lived in an individualistic society. None the less it does give a insight into some motivations of people and especially consumers from many parts of the World that are mostly looking for self fulfillment. The flow from survival, comfort and psychological needs into self actualization and transcendence is an important part of understanding the motivations we have in given situations, it also goes a long way to explaining some of our habits and how external influences can affect our decisions. Also, as you browse the hierarchy of the diagram, you see how friendship, family and respect have lead to such social networking sites as facebook and twitter not to mention how blogging itself is helping in our need for creativity and self actualization.
Manfred Max-Neef argued against this concept and put forward an extension of human needs that looks more like this table below, Max-Neef believed that there is no hierarchy of needs but rather trade offs towards satisfaction. He also suggested that our needs are few, finite and classifiable and not like Maslow whose hierarchy suggests the needs are infinite and insatiable. Max-Neef argues that poverty for example, may result from any of these needs being denied or unfulfilled.
NeedBeing (qualities)Having (things)Doing (actions)Interacting (settings)
subsistencephysical and mental healthfood, shelter, workfeed, clothe, rest, workliving environment, social setting
protectioncare, adaptability, autonomysocial security, health systems, workco-operate, plan, take care of, helpsocial environment, dwelling
affectionrespect, sense of humour, generosity, sensualityfriendships, family, relationships with natureshare, take care of, make love, express emotionsprivacy, intimate spaces of togetherness
understandingcritical capacity, curiosity, intuitionliterature, teachers, policies, educationalanalyse, study, meditate, investigate,schools, families, universities, communities,
participationreceptiveness, dedication, sense of humourresponsibilities, duties, work, rightscooperate, dissent, express opinionsassociations, parties, churches, neighbourhoods
leisureimagination, tranquillity, spontaneitygames, parties, peace of mindday-dream, remember, relax, have funlandscapes, intimate spaces, places to be alone
creationimagination, boldness, inventiveness, curiosityabilities, skills, work, techniquesinvent, build, design, work, compose, interpretspaces for expression, workshops, audiences
identitysense of belonging, self-esteem, consistencylanguage, religions, work, customs, values, normsget to know oneself, grow, commit oneselfplaces one belongs to, everyday settings
freedomautonomy, passion, self-esteem, open-mindednessequal rightsdissent, choose, run risks, develop awarenessanywhere




Tuesday, January 17, 2012

Successful Crowdsourcing Requirements

As part of a project I am working on at the moment I am thinking carefully about how it might benefit from crowdsourcing the content for the site. I can't talk too much about the project right now, but I can share my discoveries about crowdsourcing so far. As I mentioned in a previous post I recently read the book by Jeff Howe, and in a previous post I had found a few key motivators to crowdsourcing on the web. Jeff, kindly puts a summary at the end of his book that extends this list, with the following observations that he made on crowsourcing and what makes it work. His key discoveries for successful crowdsourcing include:

Picking the right model. 
As outlined in his book, which I don't plan to repeat fully here I suggest you buy and read it yourself, he talks about the different models of crowdsourcing that exist, including crowd creation, collective intelligence and crowd voting. Each of these has different goals and needs from the crowd, and some projects require one of these approaches and some require all three.

Pick the Right Crowd.
Picking the right group of minds to tap into is of course important to any endeavor as you want to have the product of their efforts to be inline with your needs and goals.

Offer the right incentives.
offering the right incentives of course falls inline with the right crowd and right model. Some crowds are inspired and work to impress peers and some work to make money, each crowd can be motivated by different things, so it is important to know what motivates your crowd, and allow those motivations to shine and work in your site.

Don't assume the crowd is your new workforce.
It seems that it is easy to fall into the mindset that crowdsourcing is going to save you time and effort and reduce the need for fulltime employees. But as Jeff explains, often the content they produce needs guidance, and filtering, by someone professional in the area of the crowds domain. Crowds also don't always show loyality if they feel cheated and any attempt to think of them as substitute works will back fire.

Dumbness of crowds or the benevolent dictator
This is an extension of the previous principle, crowds are not always very good at self organizing and often need guidance from a guide, or principle that helps focus the crowds efforts.

Keep it simple
The way to think about crowds is to see them as many different people with many different skills and more importantly with various amounts of time available to work on their projects. So as such breaking problems or tasks that are of different sizes ideally smaller the better, is more likely to yield results. Those that have an hour to spare can use it, and those that have 5 mins can also take part in the collaborative efforts.

Sturgeons Law
This is simply that most of the content(+90%) that people of such varing degrees of ability will produce will be less than satisfactory. But 10% will be amazing and above average. The task of course is to get as many people invloved as possible to increase the amount of great work produced.

10% Rule to aid Sturgeons Law
Allow the crowd to sort through the content themselves voting the best up to the top and allowing the bad items to fall to the bottom of the fish tank. The 10% concept comes from the view, of Bradley Horowitz that approximately 1% of a crowd produces something, 10% votes and comments on it and 90% will just consume it. So the 10% is a valuable asset to getting the best of the crowd.

The community is always right.
This simply suggests that the community can be guided, but in the end you are a follower to the crowds wants and desires. After all, if the community feels ignored or pushed, then they will just leave for something else.

Ask what you can do for the crowd.
It is important for crowd to be considered as individual people, they are going to have needs, wants and desires. Your job as a crowdsorcerer  is to put in place those things that address the crowds Maslow needs, if you want to really see success then work with the community you create.

So there you have it a nice summary of some considerations for crowdsourcing efforts. I have already begun to rethink how my project might benefit from some of this advice. Time will tell how successful it becomes.