Kurt Lewin, a german behavioral psychologist proposed a new notion for human behavior back in 1933, that challenged the popularly held belief at the time that we act according to our personality. It was believed that our intrinsic motivations dictate our behavior. Lewin proposed instead that our behavior was a result of both our personality and our environment together. He express this idea in an equation
B=f(P,E)
This concept unlike the previously held notion does not require you to take sides in a nature versus nurture debate. It instead allows for the person and their environment to have influence on their behavior in complex and profound ways.
The environment is everything that isn't us, it can be the physical environment, which has an effect on what we do. It can also be other people, and what can be called our social environment. We are strongly influenced by other people and the social groups we join.
Our personality is of course a whole area of study and many theories and methods have been proposed to address how we can judge our personality type.
Most interesting for me as a user experience architect is how this concept applies to social software and social interfaces. In software design the interface can be thought of as an environment. Joshua Porter, suggests that the software interface is an environment that we play and work with on the web. He suggests that our behavior is greatly determined by the interfaces we use for these interactions. Social software he states should support the users personality, as well as, social environments and groups they are part of.
Joshua Porter outlines 10 key aspects of social behavior that need to be considered when building a social application or experience.
1. Humans are complex social animals, we interact for all reasons as outlined by Maslow's Hierarchy
2. Humans organize themselves into groups
3. Groups can be small and large, and for any purpose
4. Groups can be made of family, friends or anyone with something in common
5. Humans act as both group members and individuals at the same time
6. People behave differently in groups than as individuals
7. Humans play different roles in different parts of their lives
8. When humans are uncertain they rely on social connections to help them
9. People usually compare themselves to those in their social group
10. The people we know affect how we act
11. Sometimes being self-interested means to support the group, and sometimes it means to focus on oneself.
12. Humans are not always rational, but are usually self-interested
13. Unpredictable behavior emerges in groups over time
14. People derive value form social interaction, that cannot be described in monetary terms.
Showing posts with label group behavior. Show all posts
Showing posts with label group behavior. Show all posts
Saturday, March 10, 2012
Tuesday, January 31, 2012
Brainstorming 2.0
Fast Company and Jonah Lehrer, have recently written some interesting ideas around the value of brainstorming, and whether it even works. Is brainstorming really a waste of time?
Brainstorming as a tool for creative people has been used since the 1940's when Alex Osborn (BBDO) came up with this process for idea generation for his teams of advertising gurus. This was part of 6 phases he proposed for creative problem solving.
1. Mess-finding (Objective Finding)
2. Fact-finding
3. Problem-Finding
4. Idea-finding
5. Solution finding (Idea evaluation)
6. Acceptance-finding (Idea implementation)Idea generation is a vital part of each phase, as is deciding which ideas are most relevant to carry forward to the subsequent phase.
He sheltered the ideas and creativity from criticism in the early stages so that the individuals were more free to imagine and not face criticism when ideating, which he believed would stifle input from people. Alex promoted this concept as part of BBDO's secret sauce to creativity. Now any company worth their salt in the innovation space uses brainstorming as part of the creative process. So have we be fooled?
So what is wrong with brainstorming? Is it broken, or does it just not work?
Well one argument that Lehrer puts forward is that some research suggests that people can be more creative working alone. It seems putting people into large groups doesn't increase creativity and idea generation. Instead group dynamics affect each person's contribution. This makes a lot of sense and groupthink is something that has been researched and written about by Susan Cain. I have also come across this idea in "The Innovation Killer" by Cynthia Rabe. Groupthink was an observation put forward by Irving Janus, that groups can make faulty decisions and behave irrationally even when presented with facts.
Janus outlines some of the symptoms of group think as:
- Illusion of invulnerability –Creates excessive optimism that encourages taking extreme risks.
- Collective rationalization – Members discount warnings and do not reconsider their assumptions.
- Belief in inherent morality – Members believe in the rightness of their cause and therefore ignore the ethical or moral consequences of their decisions.
- Stereotyped views of out-groups – Negative views of “enemy” make effective responses to conflict seem unnecessary.
- Direct pressure on dissenters – Members are under pressure not to express arguments against any of the group’s views.
- Self-censorship – Doubts and deviations from the perceived group consensus are not expressed.
- Illusion of unanimity – The majority view and judgments are assumed to be unanimous.
- Self-appointed ‘mindguards’ – Members protect the group and the leader from information that is problematic or contradictory to the group’s cohesiveness, view, and/or decisions.
People in groups have dynamics they bring to the group such as hierarchy in the team and social interactions. We like to be agreeable to fit in better with peers rather than upset the status quo. This doesn't really suggest brainstorming doesn't work, but is definitely something that can be fixed with better organisation and realization that this groupthink problem can arise. The real point is not just bringing groups of people together, but bringing the right people to the group and sessions. Outside thinkers, or zero gravity thinkers as Rabe suggest can help in this, by not having the same associations with the group performing the brainstorming these personality types might be more open to making comments and not falling prey to group thinking. Also, just being aware of the problem can help the group realize that it might be occurring and find ways to stop groupthink occuring
The next argument brings up that criticism actually improves the brainstorming process, which I think is maybe missing the point of brainstorming. Brainstorming is about idea generation not the next pahse which would be evaluation. The argument goes that in an experiment where two groups brainstormed with one allowing criticism and the other didn't that the critical group actually performed better with the number of ideas. Now of course not knowing exactly the process they used, I would assume that maybe what happened is that the criticism actually generated new ideas. This would fall inline with one of the brainstorming rules or build on the ideas of others. I don't think criticism actually was the catalyst for new ideas, but probably got people focusing on one idea at a time, as they would have discussed one idea a little further, then generated ideas from that original, just as brainstorming is meant to.
I think adding a new rule that allows criticism is not the answer, it is going to quickly lead to resentment, of the idea generator, who will feel personally criticized and more importantly bring back the problem of quiet people not speaking up for fear of "stupid ideas". I do however think that building on peoples ideas gives this concept a positive spin, focusing people on ideas one at a time. Interestingly the Fast Company article does go on to say that criticism allows refining and redefining the problem, which increases creativity. I agree that problem definition is one of the hardest and most important steps, I am not sure you need criticism to do this but I do agree that it is an important part of brainstorming, to know what exactly you are trying to solve.
Lehrer goes on the describe that creativity is about happenstance not planning. This I agree with having a team of diverse experts working together is indeed more important for innovation to happen than having teams spread out across buildings or countries. This makes a lot of sense, there are more chance interactions and shared knowledge moments when people are closer together. I also agree that fresh approaches from new team members and outsiders can be invigorating for a stale team that is churning over the same ideas and problems for a long time. I would even consider idea pollination through collaborative workspaces. Environments are known to have a huge affect on what happens in them, create a creative space and people will feel more creative.
So the final question is do we need to drop brainstorming or can it be reworked. I believe that brainstorming is a valuable tool in idea generation and some of the rules outlined here are incredibly useful for making it work. Yes there are good sessions and bad sessions, the real problem exists when people become complacent and think that it is some magical process to have the next big idea. Brainstorming is really a catalyst of idea creation, it can help teams bond across departments, it can fuel lateral thinking and also generate amazing ideas outside of the problem space. Brainstorming, needs to be part of your culture, the more you do it the better it gets. With the right facilitator, I believe that brainstorming can address all the problem Lehrer puts forward, all that needs to be remembered is that you are dealing with people and as such they have feelings(and don't like to be criticized) and need motivations(positive feedback) to work together problem solving. I wouldn't be so quick to dismiss all the work that companies like IDEO and Stanford's d.school have put forward to make successful brainstorming sessions, these companies and teams have proven the power of brainstorming and show that great ideas can be found in these sessions. It takes work and effort but the results can be very rewarding and the process a great deal of fun.
Seems I am not the only one whom sees a flaw in the article about brainstorming, Bob Sutton with way more clout and experience than me, has a similar feeling that brainstorming when done correctly can be a very effective way to produce ideas. He suggests that giving people the problem in advance of a brainstorm can let individuals come prepared to contribute having already immersed themselves in the problem space. He makes some excellent points and more importantly knows the pros and cons of brainstorming first hand. He sees brainstorming as a combination of individual and group thinking all happening in parallel when facilitated correctly with good techniques. The switch from individual to social modes can be done easily by expert brainstorming facilitators. One important insight is that the work of Robert Zajonc, that suggests that people are unable to withhold judgement on anything they encounter.
I put together the rules of what leads to a great brainstorming session here.
Here is a summary of what Jonah Lehrer proposes would help fix some of the issues with brainstorming.
- Rather than brainstorm with the traditional “no criticism, every idea is worthy” rule, encourage debate. It isn’t pretty or polite, but team members engage more with their colleagues’ ideas. They often come up with more thoughts–many of them unpredictable and original–after facing conflicts (the conclusions of a study by U.C. Berkeley psychology professor Charlan Nemeth).
- Take a cue from the most successful Broadway musicals (Lehrer points to empirical evidence conducted by Brian Uzzi, a sociologist at Northwestern University), which tend to have a mix of repeat collaborators and new talent on their creative teams, rather than closed circles of long-time co-workers, or all-new groups who aren’t familiar with each other.
- Collaborate physically near others to promote better group ideas. The ideal distance? Thirty-two feet. This is based on research by Harvard Medical School researcher Isaac Kohane, who used the numbers of citations of peer-reviewed scientific papers as a metric. Those groups with the most citations for their collaborative papers were working within 32 feet of one another. Those with the least were at least a half a mile apart.
- Force teams into chance encounters in the workplace, via architecture. Lehrer cites Walter Isaacson’s recent biography of Steve Jobs: Jobs guided the design of Pixar’s headquarters to offer an atrium that housed the only bathrooms in the building (later, more were added)–thus increasing the odds that writers and programmers would discuss cross-disciplinary ideas, even during their breaks.
- Consider abandoning beautiful design when attempting to create an effective creative space. Lehrer cites Building 20 at the Massachusetts Institute of Technology (which has been demolished), originally a temporary building nicknamed the “plywood palace.” Bose Corporation used it as an incubator. The first video game was created there. And linguistic study was revolutionized within Building 20, too. It was so ugly and underdesigned, researchers who worked there were forced to customize their work spaces. The room numbering made no sense, and people got lost. So they wandered into each other’s genuinely creative, personalized labs and offices. And exchanged ideas.
- Think about it: brainstorming, for all its ostensible freedom of thought, actually asks teams to follow a script of non-criticism and free-flowing associations. Consider re-writing it.
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Wednesday, January 25, 2012
Gamification of the crowd
I recent article I read highlights some of the power of crowds and mixes in some gaming concepts to make a novel use of crowdsourcing to help scientific progress. The amazing claim is that the power of the crowd actually came up with an enzyme that was better than anything the scientists working in the field had come up with on their own. The new crowd produced enzyme is 18 times more effective than it was before the crowd got involved.
The crowd playing this game are logged into a system called FoldIt, that basically requires folding proteins to form a correct solution. It is like a biological version of Rubik's cube. It has rules and systems, that can be learnt and lend themselves to crowdsourcing. The power of the crowd is the ability to tackle these complex objects in bite sized pieces and problems. One of the fascinating things is that the crowd are not all experts in protein folding and in fact do not need to be to play. The rules of gene folding are like the rules of a game that can be learnt and played with.
The lesson to be learnt here is that by creating a compelling game that has easy rules and ability to experiment without consequence has not only grown a large interested group of game players, but has actually enabled time and effort playing the game to be turned into something practical in the real world. This fails nicely inline with the whole concept of innovation and working on bite sized problems, using a growth mindset and playing in safe environments. Nice confirmation of some of those concepts.
You can read some more about some of my crowdsourcing discoveries here and here.
The crowd playing this game are logged into a system called FoldIt, that basically requires folding proteins to form a correct solution. It is like a biological version of Rubik's cube. It has rules and systems, that can be learnt and lend themselves to crowdsourcing. The power of the crowd is the ability to tackle these complex objects in bite sized pieces and problems. One of the fascinating things is that the crowd are not all experts in protein folding and in fact do not need to be to play. The rules of gene folding are like the rules of a game that can be learnt and played with.
The lesson to be learnt here is that by creating a compelling game that has easy rules and ability to experiment without consequence has not only grown a large interested group of game players, but has actually enabled time and effort playing the game to be turned into something practical in the real world. This fails nicely inline with the whole concept of innovation and working on bite sized problems, using a growth mindset and playing in safe environments. Nice confirmation of some of those concepts.
You can read some more about some of my crowdsourcing discoveries here and here.
Saturday, January 21, 2012
Are we domesticating ourselves?
Whilst driving through Seattle, I was listening to an interesting broadcast from a local radio station (88.1 KPLU), in which they were discussing an experiment that was still going on in Russia that had been started over 50 years ago. Dmitri Belyeaev, a Russian scientist had setup a breeding project in 1959 to see how the domestication of dogs may have occurred, from Wolves. They went on to describe the experiment and some of the interesting results, of the domestication of Siberian foxes over 50 years. More about the experiment can be read here. I do not necessarily agree with the experiment but, the results are facinating
What is most fascinating to me about this experiment was less that indeed the foxes could be bred to be domesticated and not afraid of people, but I was intrigued by the results of what it had done to the foxes as a result of the domestication. It seems that as a result of the selective breeding of the foxes that exhibited the correct responses to good behavior, that other aspects of their physiology altered too. Their teeth became smaller, their ears were more droopy (less cartilage), their tails less straight and their bones smaller and lighter. It seems that the selective breeding had focused not only the desired character traits but has also funneled certain genetic mutations that altered their appearance and structure. Through the filtering of good behavior and removal of the otherwise necessary aggressive traits that would keep them alive in the wild the foxes had begun to alter to suit their new temperament. So of course this is very interesting, from a scientific stand, and definitely goes along way to explain how Wolves may have become domestic dogs. The next thing the talk moved on to thinking about humans and our own evolution. This was when I started to get interested what was proposed.
The premise was put forward that humans too have through group behavior and social exchange actually evolved themselves and arguably domesticated themselves. The thought is that once we were like apes in small groups and the strongest mostly survived and a strict hierarchy could be seen. Then as time moved on and we became wanders and probably grew larger groups we had more people fighting for the top spots, soon it was necessary for progress to get along the friendlier males would have more success with females than the fighters and aggressive males. Jump forward a few thousand years and today we see that we are in large groups and in very close proximity and getting along is a very valuable trait to have to survive, aggression will only get you so far. They mentioned how if you placed 100 chimps on a long haul flight across the Atlantic not many would survive they would definitely kill each other, being so close for so long. We however, have learnt to get along and can tolerate such closeness and are generally friendly. Does this mean as the radio show suggests that we have domesticated ourselves into a more passive and friendly animal just like the Siberian Foxes. Certain it is suggested that we have altered genetically in a similar way, we have smaller bones, smaller teeth than our ancestors. The concept of become a domesticated species is interesting to me, not so much that the idea of a "pet" human, but because it shows that as we grow as a society and population that lives in closer and closer proximity, we are having to alter how we react and respond to each other on a daily basis and it seems it would be fair to suggest that we are altering not only our personalities but potentially our physiology as well.
Of course this may all be an interesting parallel and really we of course are far more complex creatures with our ability to rationalize, but none the less it was an interesting radio talk show. As a follow up I discovered there is a book on the subject by Peter J Wilson called interestingly enough "The domestication of the Human Species", it is now waiting in my Amazon wishlist.
What is most fascinating to me about this experiment was less that indeed the foxes could be bred to be domesticated and not afraid of people, but I was intrigued by the results of what it had done to the foxes as a result of the domestication. It seems that as a result of the selective breeding of the foxes that exhibited the correct responses to good behavior, that other aspects of their physiology altered too. Their teeth became smaller, their ears were more droopy (less cartilage), their tails less straight and their bones smaller and lighter. It seems that the selective breeding had focused not only the desired character traits but has also funneled certain genetic mutations that altered their appearance and structure. Through the filtering of good behavior and removal of the otherwise necessary aggressive traits that would keep them alive in the wild the foxes had begun to alter to suit their new temperament. So of course this is very interesting, from a scientific stand, and definitely goes along way to explain how Wolves may have become domestic dogs. The next thing the talk moved on to thinking about humans and our own evolution. This was when I started to get interested what was proposed.
The premise was put forward that humans too have through group behavior and social exchange actually evolved themselves and arguably domesticated themselves. The thought is that once we were like apes in small groups and the strongest mostly survived and a strict hierarchy could be seen. Then as time moved on and we became wanders and probably grew larger groups we had more people fighting for the top spots, soon it was necessary for progress to get along the friendlier males would have more success with females than the fighters and aggressive males. Jump forward a few thousand years and today we see that we are in large groups and in very close proximity and getting along is a very valuable trait to have to survive, aggression will only get you so far. They mentioned how if you placed 100 chimps on a long haul flight across the Atlantic not many would survive they would definitely kill each other, being so close for so long. We however, have learnt to get along and can tolerate such closeness and are generally friendly. Does this mean as the radio show suggests that we have domesticated ourselves into a more passive and friendly animal just like the Siberian Foxes. Certain it is suggested that we have altered genetically in a similar way, we have smaller bones, smaller teeth than our ancestors. The concept of become a domesticated species is interesting to me, not so much that the idea of a "pet" human, but because it shows that as we grow as a society and population that lives in closer and closer proximity, we are having to alter how we react and respond to each other on a daily basis and it seems it would be fair to suggest that we are altering not only our personalities but potentially our physiology as well.
Of course this may all be an interesting parallel and really we of course are far more complex creatures with our ability to rationalize, but none the less it was an interesting radio talk show. As a follow up I discovered there is a book on the subject by Peter J Wilson called interestingly enough "The domestication of the Human Species", it is now waiting in my Amazon wishlist.
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