Showing posts with label consumers. Show all posts
Showing posts with label consumers. Show all posts

Tuesday, April 24, 2012

Technology for Consumption



Introducing a new technology into a retail environment requires a good understanding of the types of customers you are trying to entice to use it and why. Technology can be rejected and ignored if it is not adding value to the consumers shopping experience. Is the technology there to enhance an existing product experience or inform the consumer about the product to help in the decision making process? Do your research and get to know your customers, their shopping habits and process. Most importantly get to know how they shop your services or products.


Technology should move beyond being merely digital billboards and displays that offers an alternative marketing message with more glitz design, and work towards helping consumer learn and make informed choices. The consumer is often either already fairly sure what they are looking for with existing knowledge gained from the web or social groups, or are making a compulsive purchase there in the store. This is when they are most influenced by what they learn on the spot. Making the technology available to help with either of those scenarios is going to delight and ultimately gain the consumers trust and desire to use the technology at hand. Even if the sale is not made at that moment the brand loyalty will be building, and will lead to greater return for the next purchase.


Consider how the technology can be integrated into people's digital lives. Allow sharing socially what they find and ask questions to those that they trust easily. Think how the experience can be pre-sale, present-sale and post-sale. What might they bring, create and take away from an interaction in your retail space. Building brand recognition and loyalty will ultimately lead to repeat business and word of mouth spread of your name and the experience.

Monday, April 23, 2012

Microsoft Kinect for Retail Experiences



Microsoft Kinect seems to be popping up everywhere and is definitely a topic I find myself talking about more with retail clients on projects. With the general acceptance now of the Kinect on the XBox platform and with all the Kinect game titles, people are beginning to understand gesture based interactions. Plus with the new Kinect Xbox applications such as TMZ and iHeartRadio, that I have worked on these interactions are moving beyond games towards application experiences. The next logical question we are addressing now is what comes next and how might we use this device in the consumer space, other than what Microsoft has planned for the technology on Xbox. Clients now are coming and asking how they might get in on the Kinect buzz and incorporate it in their retail space. We have all seen the research and hacking projects that people have already started making using Kinect, such as controlling helicopters and making shadow puppets, the reality though is how can these ideas translate into an in-store experience. Before I get into that let's outline some of the considerations that need to be given to a general Kinect interaction.

Give me some space, please.

The first thing to understand about Kinect is that it needs more space than a standard touch Kiosk. Ideally it should have a dedicated area for the interaction that allows for someone, or maybe a few people, watching or interacting, to be standing around and most likely be waving their hands about, 8-12ft is not unusual. So depending on the overall experience you are trying to create you may want to think how it can work in your retail environment, especially if space is an issue.

What you need to be careful of is anyone that is just trying to passively shop and maybe wants to pass by the display isn't inadvertently sucked into the interact zone. You should make sure they aren't going to interfere with the Kinect camera, breaking the experience for someone else and more importantly doesn't end up getting a slap to the face by a energetic consumer already in the zone. I think, as the examples below shows, that Best Buy and Microsoft Store, do a good job of defining a space for the interaction and making it clear to passersby not to enter the "interact zone" with the use of colored carpet and a small wall at the back of the zone to allow people to pass in safety. The Microsoft store places the experience at the back and at the front of the store in dedicated areas out of the way. The individual using the Kinect can also see where they are meant to stand and move and not have to worry about bumping into people. This keeps everyone aware of their place in the interaction or not.

Consideration also needs to be given to the height of the camera, it is optimal to have the camera at about waist height to allow for tall and short people(think children) but it can also be placed in other locations but it can affect it's visual zone or picking people's full bodies up for the tracking.

Get Moving.

Next consideration is to the interactive experience that best suits a Kinect device. The Kinect camera is not at this point as sensitive to body detail as you might expect, it at this time cannot pick up for example individual fingers and facial details without some modifications or custom work, that is not to say it cannot be done or isn't being worked on by others. The out of the box experience is much more about skeletal tracking. Below shows an example of what the Kinect sees and interprets to make the interactions. As can be seen it is basically a skeleton stick figure.
This means that the interactions are all about moving parts of your body, hence the warning about space for people to move. The motion tracking is really very good and fast, very little delay. The real issues arise in what gestures work best and are most easily picked up by the camera.

I have found that big exaggerated gestures are easiest to learn and use for the camera and the user. Something like swiping your right arm from far right to left (or vice-versa) or raising you arm in front of you. Lifting you legs and leaning also work well. These gestures really benefit from short animated tutorials with the experience or some clue to what the interaction needs to be with arrows for example. Things get a little difficult when you try spinning around or standing sideways, the camera tends to get confused when parts of the body overlap, it can make the skeleton jump around and get a little funky. We have found that we can make these harder interaction work by placing the camera off center but this starts using more space and makes the arrangement more awkward for a tight retail environment. We even worked out some solutions using two cameras but that we found works best for autoshows where space isn't an issue.

With that in mind the interactions for Kinect are best for big interactions versus very detailed and intricate manipulations at this time, we are not quite at the level that "Minority Report" has filled our heads with, but I am sure we will get there. Still you can come up with some neat interactions and designs using these limitations. An important thing keep in mind is that many people do the same action differently. Just asking anyone to swipe in front of them and see how many ways different people do this action, so every interaction should be considerate of interpretation, by the individual. Allow for the gesture not being recognized the first time by the device, make the user feel compelled to try again and try to minimize frustration.

So now we understand the basic requirements of Kinect the really interesting next phase is how we might use this platform to improve a retail experience for consumers. Where does Kinect find a natural fit?

Kinect with Consumers

Kinect was of course designed to be used as an entertainment device for the Xbox, and that is where it excels in its experiences. Those experiences that consider it's origins seem to perform best. People like moving around and it makes them generally happy to do so, hence it's great success in the game sector.

However, people don't like to look like fools in front of others, and nothing is going to make you look more foolish than the wrong experience in the wrong environment at the wrong time. This means that this device and it's interactions can create amazing marketing and in-store experience but chose the experience carefully. Careful consideration needs to be given to the consumers you are targeting and where you position this interaction, as well as, what you goal is in getting people to use this gesture kiosk. For example, of course children are happy to jump about and be energetic interacting with Kinect, but older people less so. I would say the safest bet is to think about what supporting role a Kinect can play in a retail environment as either an extension of a marketing campaign or as a concentrated interactive experience. I wouldn't for example recommend thinking of the Kinect experience like you might a touchscreen kiosk and start product browsing your entire catalogue and filtering results.

Because Kinect is often setup with a large display, remember people will be 6-8ft from the screen for the camera to do full body tracking the content needs to work at distance. I would even say that the bigger the display the better to not only allow others to notice the experience from across the store but also as it gives a wonderful sense of control moving larger than life objects and keeps with the entertainment factor. This means you need to think more like a billboard designer than a touch screen. Content needs to be big and have nice large target zones for interactions to occur. It is a little like designing for mobile and finger interactions scaled up. Density of buttons should be very light and spread out. I would suggest 10 or less items on the screen at anyone time, and definitely people are not going to be reading product descriptions at this size, leave that for the touch kiosks, or mobile users.

Something else I should add, is that Kinect also does voice detection and can be setup to recognize certain key-phrases, I won't go into details here, as voice activation and use can be difficult in noisy environments such as most retail stores. Of course, if your retail environment is quiet and maybe more exclusive this can be a great way to also interact with the device commanding things with your voice.

So where to use it?

I would suggest studying your consumers interacting with your store and watching where there might be a good fit for a device that creates dwell time and think about the interference with regular shoppers doing ordinary shopping. I would also be considerate of products that you sell in-store that would benefit from a motion based interaction like Kinect. Looking for screws in a hardware store or finding a pair of shoes may not be the best product to target with this experience. Kinect will never replace the value of actually trying something on or make easy a entire catalogue browsing experience. I also would not recommend using it as a store map experience, it would be difficult to have multiple users and probably prove more frustrating to get to what you were trying to achieve than just using a more standard kiosk.

Where Kinect excels is in enhancing an experience of a product as say a virtual mirror allowing uses to do things they couldn't ordinarily such as see the back of themselves or change their environment they see themselves in.  So changing rooms would be an ideal experience, as well as quite private for someone whom might be self conscious about showing off.

I recently worked on a compelling example of one use for Kinect that allowed a consumer to browse and try a "virtual" 3D Nissan Pathfinder, that hadn't yet gone into production. The model was detailed enough to show all the details and features of the car, as well as, change color and walk around the car in real-time inside and out. These beyond reality experiences work well with Kinect and with a supporting interaction such as touch kiosk for more detailed browsing and interaction can be very pleasing to use and create social buzz.

In summary, Kinect is a new and exciting development in technology, it offers yet another way to interact and leave an impression with consumers. At this point its value is in extending a brand with an entertainment factor, it can engage with a consumer and offer a great way to see things beyond a physical product. Most people we have watched using this interaction have enjoyed the difference it brings and will often encourage others to get involved. It reminds me a lot of chimps watching each other and learning something new, people like chimps are inherently social animals and Kinect is a public and social experience, it works well to produce crowds and giggles. I hope that this article gives a little insight to some of the realities of Kinect for retail but also some of the possibilities. As the technology gets more accurate and better the experiences are likewise going to improve and be even more engaging to use. I am looking forward to where my clients want to go with it.


Wednesday, March 7, 2012

Apples Brand Thinks Differently

Tim Cook today announced the new iPad3 and a host of amazing improvements on an already successful game changing innovative device. The announcements today once again push the iPad out in front of it's competitors. Of course, this is all part of the course of any company in the technology and digital space to keep inventing and improving existing technology and setting itself apart from the others. Apple does this so well. Apple has a certain magical aura around it's image in the consumers eye. This I feel is reflected in what he said at the end of his presentation today.

“It’s the privilege of a lifetime for me to work with the most innovative people on Earth. Only Apple can deliver this kind of innovation in such a beautiful, integrated, and easy to use way. It’s what we love to do, it’s what we stand for.”


In this single statement he reveals how the very core of the Apple brand is about beauty, simplicity, ease of use. He also shows something about how they as a company view themselves in the World. Like the consumers the Apple products employees have a very clear message in their minds, how can they make something better and more desirable that falls inline with the brand values. This is what the company stands for, it is what raises it's thinking and products up to a higher standard than I believe most companies are willing to invest in, for fear of uncertainty and returns. Apple has always taken gambles and sold beautiful products that it believes people want. They appear to be right this time.


I was even looking at the logo evolution recently and liked the update that was shown today for this talk. It is a nice modern interpretation of the fantastic rainbow logo Rob Janoff did for Apple back in 1975.


It shows that Apple knows what it stands for, and tries constantly to add to it's brand image and the story it wants to tell, of itself to the public. Apple has made it's fair share of mistakes and bad assumptions about products but they have been very consistent with their brand and that is something that I think makes the company a very compelling idea to get behind. They try and improve the way people interact with technology. This is what Jim Collins in his book "Good to Great" would refer to a "Hedgehog Concept", and idea that drives every decision and path you follow as a company. What can we best the best in the World at, it seems Apple is the best at innovating and selling those ideas to people. Who doesn't want to consider themselves as someone whom thinks differently and creatively at the World. Buying into Apple is adding to your personal interpretation of yourself as that type of person. 

I don't regard myself as one of the brand faithful followers of Apple but I can't help but like their products and their brand. You won't find me queuing at 3am for a new iPad3 at the Apple store, but I am certainly going to be drooling from the window.

Saturday, March 3, 2012

Playing Tapes in your Mind

How often have you found yourself wandering around a store with various shiny items under glass that have their price tags on display, and no matter how hard you try you cannot get over the beauty of the more expensive ones on display. They are all so different but definitely the turquoise necklace is the best one there, but what a shame is so expensive. Well it must surely be the most carefully made and highest quality item on display or why else would it be so expensive. I think it must be priced high for that reason, I think it makes sense to buy it. Well it seems this may not necessarily be the case. Let's stop the tape and rewind. 

Robert Cialdini, in his fantastic book on the psychology of persuasion talks of a story in which just such a misconception occurred, and how a piece of jewelry that hadn't sold for weeks suddenly became more appealing and sold by being mislabeled with a higher price. So what might have occurred to make the item more desirable? Well he goes on the explain that we appear to have prerecorded fixed action patterns in our minds that are triggered when the right trigger features occur. In this case the turquoise and high price tag made us assume a natural correlation. These thought streams can be thought of as tapes that play in our subconscious that raise our emotions on the right cues and that influence our decision making. These trigger features don't have to be a complex and don't have to be large and prominent, it can be a small specific aspect that triggers the tape to play. The people that bought the more expensive jewelry played the expensive=good tape and probably believed in the idea that you get what you pay for. This doesn't of course work the same for everyone but it does show itself in many situations. We play these prerecorded tapes of assumptions once they are triggered. Much of this occurs because people have had similar experiences in the past and base new estimations on these past assumptions.

These fixed action patterns, are not just about consumption, they can show themselves in many situations. Nature has given us these abilities not as a curse but as a gift that allow us to quickly evaluate a situation or new stimulus as threatening or safe for example. It allows us to see someone as an enemy or friend. It also allows us to think about and empathize with another by playing what we imagine someone else may be feeling or needing. Robert goes on the talk about how the trigger word "because" can change our willingness to allow someone in front of us in a queue. Without this word and an excuse following it, even if the excuse is nonsensical, we are less likely to allow someone to queue jump. The "because" statement is needed to activate the feeling of empathy in us that this person must have good reason to ask to jump ahead. We generally want to be social and friendly and would if our needs are less, be willing to allow someone whom seems agitated to go ahead of us.

So why do we have these strange tapes playing on our minds, well it makes most sense when you think about the amount of information we have to digest everyday, quite simply we don't have enough time to analyze each and every piece information we receive, so we shortcut the process where we can and most times it saves us a lot of work and time so we can make assumptions and move on. This is just a modetrn interpretation of our evolved sense of quick evaluation of situations and people. Of course, as these examples show this process can be misleading and used against us by those that want to adjust our interpreter. This is what ultimately leads us to stereotypes and generally they are harmless ways the brain labels and categorizes the World around it, but of course as history has shown these can be misguided and lead us to wrongful conclusions.

This is just one of the many ways our mind works and does an amazing job of helping us process our complex Worlds. Just be aware that not always are the assumptions you make the correct ones, you may have put the tape in and started playing the fixed response, but sometimes you have to stop the tape and think a little more carefully and then you can see the truth a little better.

Saturday, February 4, 2012

Branding the faithful

img-nike-dunk-gold-03fa9ca3ab_orig.jpg
Being an athlete, amateur or professional, requires a dedication and focus that comes from within, it drives the individual to motivate themselves and stretch their abilities, they must push themselves to the limit. Many give up and only the faithful few make it to the heights of success and achieve the status of champion. At least that is what Nike would like you to think as you aspire to buy a pair of their training shoes. This is the message that Nike preaches to the masses of people that have any thoughts about sports and athletic behavior. The image that Nike wants in your mind as you struggle to make it through another work out is that you are some how empowered by their clothing or shoes to be part of that group of elite professionals that do this everyday come rain or shine. They tell you to "Just do it.", don't waste time thinking about it. They imply that they have already found the answer to the needs that you are looking for, buy our branded goods and you will become one of our champions. They play to your inner self and the story that you tell yourself that somehow by having bought a new pair of running shoes that you are now ready to begin working out and getting fitter. They tell you that you too can become a brand champion that is worthy of their merchandise.



To become a brand champion, requires a level of faith in the messages you are seeing, hearing and reading, it requires you to have a belief in the brand and the gospels of Nike. Nike is not of course alone in their faith building exercises and ardent followers. Many brands that want to make a lasting impression and get to some of the core ideas of being human, touch us where we are most inspired in the faith that we can somehow be better people and fill our lives with meaning. This is what Maslow, would consider at the top of his human needs pyramid, a need for fulfillment and transcendence to be a better person and higher state of being. The power of building a brand is that at some level you transcend the product and service to become almost a religion that has followers and the faithful that are willing to go where you ask them and preach as you tell them. Branding already uses many religious motifs to help them persuade the consumers to become one of the faithful. Icons and logos are powerful badges that show others the brand you follow. Stories and fables are the advertising way to tell the brand messages in compelling ways. They even create "churches" now to worship their gods and icons, the rise of branded retail stores has shown that the parallels to religion are not just a coincidence, these huge corporations and the brands they own are looking for followers and  evangelists to grow the faith. They want to play an important part in your life and mind, they want to be part of what makes you feel like you. Once they get to that place then branding ceases to be a marketing goal but becomes more of a community and one that you are willing to fight for and defend, without prompting from the originators of the brand.

Martin Lindstrom, author of Brandwashed, suggests that religion and branding have common traits on their followers. His list is outlined below, I have added my own commentary to how I think they work for branding.


1. A clear vision
Having a clear vision, is the same as having a clear message, to promote the brand as having particular beliefs and goals, makes alignment to the brand easier. People want to know if the brand stands for the same things they do, this is achieved with a clear consistent vision.

2. A sense of belonging
This is a typical theme in all branding efforts to create a sense of belonging to a larger group of like minded followers. Creating a sense of community can empower the brand to have those that are inside the group and those that are outside. Creating brand evangelists can be the difference between success and failure when competition shows up in the market place.
3. A common enemy
This is an interesting observation that sometimes a brand needs an enemy or rival, to show comparison or rally like minded people together against a common foe. The classic example is Coke versus Pepsi, they seem to need each other to be able to better inspire followers and faithful to defend their brand. The enemy is a good use way to build loyal followers, because the sense of winning battles and time spent fighting can help build a stronger community spirit.
4. Sensory appeal
Experiences make something go from ordinary to extraordinary. The complete experience of being somewhere or doing something can make the difference of our memory recall of that experience later. They raise our emotional states and if we associate a brand with something positive we are doing or feeling then the brand gains a more valuable meaning to us, as it has associated memories to us that are positive.
5. Storytelling
This can be done in many forms today, across many media. Interestingly word of mouth is still one of the most powerful way to send and receive information from another person. Tying a brand to a story helps not only in the telling of that information to another person but also fills the brand with emotion and interpretation that the consumer can add in their own voice.
5. Grandeur
Big and powerful is an image that can work for some brands, the ability to overwhelm the individual with size and wealth can be a positive lasting experience. The really interesting use of this concept is in the physical representation of the brand, building the physical space for the brand to live and breath for a consumer. We work hard to make environments that inspire us, so do brands.
6. Evangelism
Having a loyal following that promotes and lives for the brand is a huge asset. Encouraging people to see themselves as dedicated and faithful, among the chosen few is going to create huge brand value. These evangelists will defend their beliefs and your brand with passion that cannot be bought with money. These evangelists are going to have a more powerful sway over the undecided because of their enthusiasm and apparent enjoyment from being inside the brand circle. These people can become converters to the faith of the brand. 
7. Symbols
Symbols are all part of a mythology that surrounds branding, a logo can be empty of meaning or fully loaded, depending on the branding and investment to fill the narrative of the individual involved with the brand.
8. Rituals
Rituals are part of the mythology, the narrative that gives meaning to things. It can also help in the establishment of social groups and insider knowledge. These can lead to avid brand followers, that feel that they are part of something bigger and are somehow more involved than ordinary people.
Some other branding considerations that could be seen as influential in making people faithful to a brand are:





1. Authenticity
To be authentic requires being real, relevant, have rituals and be part of a story. Companies need to promote and behave authentically to remove doubt around the brand and messaging.
2. Consistency
People like to be consistent not only in what they do but in what they believe and follow. The brand should be consistent so that people can align with themselves and feel consistent in their choices.
3. Perfection
The aim for perfection is part of the concept of self fulfillment and becoming a better individual by what we do and how we act. Perfection can not really be attained but branding most promotes how it can help achieve those levels we seek.
8. Mystery
Mystery helps in allowing the individual to tell a story to themselves about why one thing to them is more important than another. It is the empty space that allow an individual to fill it with their meaning.
These considerations in brand building are powerful motivators to get people involved in the faith of a company, they are tried and tested ways that many religious movements have relied on for centuries. They work and have proven themselves and long lasting. The warning though is that unlike religion the aims of the founders may not be so honest and dedicated to a greater cause than making profits and growing a company. The most valuable advice in this list is to maybe be authentic, if followers are to align with the brand, make sure that they are very clear on the goals and real beliefs of the company that created it. The find out that all that you believe in is actually false can be very consequential to the brand, and suddenly act as a destructive force to bring the brand to it's knees. 
Bringing the conversation to a close, Nike has always promoted itself as an athletic brand, and really there is nothing wrong with promoting healthy living and getting up and doing something rather than nothing. I don't necessarily believe in the Nike brand, but I do like some of it's ideals and ideas. And I think that is how to approach many things, you don't have to be a loyal follower, or sheep with a crowd, sometimes it pays to follow what you believe and what you want to achieve, if the crowd isn't to your liking jump to another or start your own. The point is nothing should be followed blindly, and you have the power to chose, don't let what people or companies tell you dictate you belief, discover that for yourself.




Thursday, February 2, 2012

Buying In

Just about to finish reading "Buying In - What we buy and Who we are" by Rob Walker. I good read for anyone that is involved in selling stuff to consumers through branding and marketing efforts. It goes further than a previous book I read about consumer traits (Spent - Geoffrey Millar) and how we buy stuff to show off our individual personalities through evolutionary trait display. This book takes a slightly different view that suggest that we buy stuff more to support our internal narrative about ourselves, and not necessarily about showing off to others.

Lot's of great examples and arguments that support the concept. Found it to be an easy read and insightful. Observations of the current consumer space and the issues that today's marketing has to contend with compared to more traditional approaches. I think some very powerful ideas are put forward about branding and how people are not so much resisting branding but more about adopting the concepts and language of branding to support their own internal self fulfillment, as suggested on Maslow's heirarchy of needs.

Branding is a big focus in the book and definitely it makes you appreciate the power of the branding language, and how much is now part of our culture. It is fascinating how it has become something that we can take part in and add to the conversations, rather than resist as Naomi Klein suggest in her book " No Logo". Brands are being embraced rather than repelled by today's consumers and especially among the youth and new start ups. The main take away message from the book is really that consumer behavior today is and always has been about our stories we tell ourselves, it is about who we are and what we believe, branding is part of that story telling process and is being used as such by today's consumers not rejected.

Tuesday, January 24, 2012

Retailing an Experience

In an article found here IDEO turns it's focus on retail and the future of the physical store. So much talk these days is about how brick and mortar stores are disappearing and becoming obsolete with the rising of internet purchases and consumer shopping habits. As this article suggests in is probably very premature to assume that that consumers are completely over physical stores and transactions. People like to connect with people and from a branding stand point and engagement with consumers the store still leads the way, and probably won't be replaced anytime soon with a digital alternative. So what things should be considerations for the stores of the future? This the article goes on the explain, is where a store needs to evolve to the new needs and expectations of consumers.

Considerations include.

Design stores that are more than places to buy stuff.
People still visit stores, people still go out at weekends and shop around, even if they ultimately do not buy from the store they are wandering and touching real products. Stores can use this to their advantage, making casual browsing, enjoyable, the goal should be brand experience.
Employ brand enthusiasts
Today more than ever, people share their opinions about things they buy, people love reviews and ratings. Stores should be hiring brand enthusiasts that are like evangelists to the products. These are people that care about the products they sell and want others to join their joy in ownership.
Target existing users of your product
People that are already consumers of your brand, have most likely bought into the dream and vision. Building in-store experiences that focus on education, trials and membership to these users of your product are going to build longer term relationships, and advocates. It's much more about open relationships than before.
Make shops into R&D labs
If one thing differentiates a physical store from a digital store it's the physical face-time with the consumers. This is an opportunity to speak directly with people and gauge honest feedback on new initiatives or products. This allows the physical space to become a feedback loop directly with customers.

Nice article and some interesting value adds to physical stores of the future. The internet has certainly empowered the consumer, but really people still want those physical interactions and feelings of belonging that brands promote, these ideas are definitely inline with those thoughts. These future stores could add huge brand value and loyalty, and I think Apple stores already show the way and how well it works.