Showing posts with label Creative Space. Show all posts
Showing posts with label Creative Space. Show all posts

Saturday, March 10, 2012

Ringing the Innovation Bell

This article from the NY Times website has an interesting story about the small group of scientists that produced some of Bell labs amazing innovations. Most intriguing to me was the insight to the culture that Mervin Kelly put in place at the lab to make things the most creative they could be amongst the scientists and engineers.





He setup an environment for creativity that allowed the exchange of ideas to flow between people. His focus was on making space one that allowed people to interact with one another easily. This is something that has been written about by Steven Johnson in his book about where creative ideas come from, the ability of people to cross pollinate ideas is a great way to inject others point of views. Like coffee houses in the old world, these types of environments foster conversations and debate that can lead to thinking in new ways about old problems. Being in close physical proximity to others even from other disciplines is a great way to have those chance encounters that can lead to interesting shared knowledge and problem solving.

Kelly also placed the labs inside the manufacturing plant, so that ideas could be transferred into things. This to me, describes the rapid prototyping ability that he wanted to foster. Prototyping gets people talking and conversing around a physical thing and can be a great catalyst as it keeps people focused on the task at hand.

He also believed in freedom for researchers to investigate the things that they most felt compelled and inspired to research. This is inline with the work Daniel Pink has written about, that autonomy is one of the driving factors of motivation for thinkers versus manual workers. It also allowed people to work at their pace and follow their own leads and direction. This I am sure was critical in helping Bell constantly create innovative new ideas and solutions to problems and new products. This kind of thinking is also what I think made Mervin Kelly a good leader of his group, he brought onboard the right people, self motivated and trusted them to work hard and produce great work, without constant monitoring.

Bell labs invented the laser, the transistor and the solar cell. I have no doubt that the insights of Mervin Kelly to the creative process and innovative environment he helped create were instrumental in the amazing work he and his team produced in their time.

Wednesday, February 22, 2012

Creative Workspaces - Stanford d.School

Continuing to look at creative workspaces. There is no doubting the creative thinking talent coming out of Standford's d.school program. Although, you cannot take an actual degree in design at Standford, this course is a complimentary course you can take to enhance your main degree in say business or law. The purpose is to encourage using creative techniques and design thinking to solve problems and issues that may arise in their chosen professions. These ways of thinking about problems can go along way to producing more rounded graduates that can take on many of today's problems with a more investigative approach to finding solutions.

Time and effort has been put into designing the school program and the space to support creative thinking. The space allows collaboration and design investigations to problem solving. Using the common themes that occur in these creative environments of open spaces, adaptable layouts and collaborative areas for people to mix and share ideas. Not dissimilar to the space we have already seen that Eames maintained in his studio.

Jonathan Ive - Apple Design Methodology


Found this nice interview with Jonathan Ive the current senior VP of industrial design at Apple. I like this interview for what it tell us about Apple and Jonathan's amazing design methodology. It gives us a glimpse into his insights to design and shows us how he thinks and focuses on products. I think also he expresses some of the thinking that is consistent across good businesses that want to innovate and lead creative teams. Some the key take away's are emphasized below, with my own commentary inline.

On deciding to join Apple.

"I remember being astounded at just how much better it(the Mac) was than anything else I had tried to use. I was struck by the care taken with the whole user experience. I had a sense of connection via the object with the designers. I started to learn more about the company, how it had been founded, its values and its structure. The more I learnt about this cheeky almost rebellious company the more it appealed to me, as it unapologetically pointed to an alternative in a complacent and creatively bankrupt industry. Apple stood for something and had a reason for being that wasn’t just about making money."

Jonathan obviously has a love for good simple design, and has an affiliation with being with rebellious and innovative people. He seems to actively seeks out the work and ideas of others that have strong principles and respect for design. I think the influences of great designers like Dieter Rams are evident in his work. What I like, is his original drive was for his passion about what he did, not the money, that came later.

Some frustration with Apple early on.

"One of my reasons for joining Apple had been a frustration associated with consulting. Working externally made it difficult to have a profound impact on product plans and to truly innovate. By the time you had acccepted a commission so many of the critical decisions had already been made. Increasingly I had also come to believe that to do something fundamentally new requires dramatic change from many parts of an organisation."


He likes to have guiding influence over the decisions of product development, he comes across as someone that wants to have the power to make change from a fundamental level of design and strategy all the way to final build and production. This I would class as a serious designer that sees all details as important. I agree that good design requires the designer to be involved at all stages of the process from discovery, design through to production and distribution. Design touches everything, so should the designer.


Before Steve returned.

"It seemed to have lost what had once been a very clear sense of identity and purpose. Apple had started trying to compete to an agenda set by an industry that had never shared its goals. While as a designer I was certainly closer to where the desicions were being made, but I was only marginally more effective or influential than I had been as a consultant. This only changed when Steve Jobs (co-founder of Apple) returned to the company. By re-establishing the core values he had established at the beginning, Apple again pursued a direction which was clear and different from any other companies. Design and innovation formed an important part of this new direction."


Purpose is one of those important principles that Daniel Pink, outlines in his book "Drive" all about motivations at work. It is important for designers to have not only purpose in what they produce but also to have the ability to influence the design choices. Not everyone understands what good design means, sometimes saving money is not the right choice. Interesting to read that it took Steve Jobs return to realign the original principles, of great design and innovation.


The advantages of working for one company

"It is pretty humbling when so much of your effectiveness is defined by context. Not only is it critical that the leadership of a company clearly understands its products and the role of design, but that the development, marketing and sales teams are also equally committed to the same goals. More than ever I am aware that what we have achieved with design is massively reliant on the commitment of lots of different teams to solve the same problems and on their sharing the same goals. I like being part of something that is bigger than design. There is a loyalty that I have for Apple and a belief that this company has an impact beyond design which feels important. I also have a sense of being accountable as we really live, sometimes pretty painfully with the consequences of what we do."


Pointing out the value of having a dedicated team at one organization is key to some of Apples success. The ability to align teams and people to common goals is easier if they all work together towards a common target with accountability. I think the ability and success of Apple making their brand loyality so strong has gone along way to making this work. People who work at Apple are very dedicated and loyal to the brand and that messaging is very clear, coming directly from the top of the organization. I am sure there are some of the disadvantages as well of expert and group think, and I do wonder if Apple encourages outside influence for new product design? They are of course renowned for their secrecy and lack of consumer input to design development.


The defining qualities of Apple

"In the 1970s, Apple talked about being at the intersection of technology and the arts. I think that the product qualities are really consequent to the bigger goals that were established when the company was founded. The defining qualities are about use: ease and simplicity. Caring beyond the functional imperative, we also acknowledge that products have a significance way beyond traditional views of function."


Apple created a very clear and strong brand, with a well defined goal. This made the choices and aligning of people to these ideals easier when they were stated so clearly from the top down. This is definitely a very important step in any brand development.


Apple Product Design Space

"We have assembled a heavenly design team. By keeping the core team small and investing significantly in tools and process we can work with a level of collaboration that seems particularly rare. Our physical environment reflects and enables that collaborative approach. The large open studio and massive sound system support a number of communal design areas. We have little exclusively personal space. In fact, the memory of how we work will endure beyond the products of our work."


Creative teams work well in open spaces and the ability to collaborate and share ideas easily is valuable to a company that tries to innovate as hard as Apple does. This is a common theme you see at creative agencies and designers like Eames made sure their spaces were open to idea generation.


Obsessive details
Perhaps the decisive factor is fanatical care beyond the obvious stuff: the obsessive attention to details that are often overlooked, like cables and power adaptors. Take the iMac, our attempts to make it less exclusive and more accessible occurred at a number of different levels. A detail example is the handle. While its primary function is obviously associated with making the product easy to move, a compelling part of its function is the immediate connection it makes with the user by unambiguously referencing the hand. That reference represents, at some level, an understanding beyond the iMac’s core function. Seeing an object with a handle, you instantly understand aspects of its physical nature - I can touch it, move it, it’s not too precious.
With the Power Mac G4 Cube, we created a techno-core suspended in a single piece of plastic. You don’t often get to design something out of one piece of plastic. This was about simplifying – removing clutter, not just visual but audio clutter. That’s why the core is suspended in air. The air enters the bottom face and without a fan (therefore very quietly) travels through the internal heat sink. Movement within the cube is all vertical – the air, the circuit boards and even the CD eject vertically. The core is easily removed for access to internal stuff.

Details can separate the good from the great designs. Apple is as much about great design as it is about getting to those details that make a difference. That is what contributes to their difference between same technology and outstanding design as their competitors.

Interest in the latest technology advances
"Materials, processes, product architecture and construction are huge drivers in design. Polymer advances mean that we can now create composites to meet very specific functional goals and requirements. From a processing point of view we can now do things with plastic that we were previously told were impossible. Twin shooting materials - moulding different plastics together or co-moulding plastic to metal gives us a range of functional and formal opportunites that really didn’t exist before. The iPod is made from twin-shot plastic with no fasteners and no battery doors enabling us to create a design which was dense completely sealed. Metal forming and, in particular, new methods of joining metals with advanced adhesives and laser welding is another exciting area at right now."


It is clear that they consider all the latest developments in technology and materials science. This is an obvious approach to looking for those differentiating factors. The task of marketing and standing out from the competition is always made easier when you define something new and push the current status quo. This has been a theme that has run with Apple design since it's first product. They never wanted to be the same at any level.

Catalyst for design
New products that replace multiple products with substantial histories is obviously exciting for us. I think another catalyst is the tenacity and high expectations of consumers. With the iPod, the MP3 phenomenon gave us an opportunity to develop an entirely new product and one which could carry 4,000 songs. The big wrestle was to trying to develop something that was new, that felt new and that had a meaning relevant to what it was.

Being different and making unique propositions has helped Apple endlessly stand out from the other products that do the same thing. Making the art of design a primary focus, made not only the products easier to use but also made them easier to adore and fall in love with. People after all are more forgiving to beautiful products and will be more forgiving to the issues they may have. Certainly Apple hasn't always got the design right, but the brand appeal has always worked. Creating new markets to dominate has been a mantra at Apple since it began.

Be Different. Think Different
So many companies are competing against each other with similar agendas. Being superficially different is the goal of so many of the products we see. A preoccupation with differentiation is the concern of many corporations rather than trying to innovate and genuinely taking the time, investing the resources and caring enough to try and make something better.

Tuesday, February 7, 2012

Creative Space

Charles and Ray Eames' studio in LA was the place for some of the most creative work and ideas to be thought up and built in America from 1950's to 1978. Their studio was really an extension and expression of the two creative minds that worked there along with their talented designers. the Architect (Charles) and the Painter (Ray) saw the world through those perspectives. What really strikes me about their studio was that it seemed to be a place that not only fostered ideas but encouraged creativity throughout the space. They built and environment for creative thinking. They seemed to naturally know that the space they worked in would influence their thoughts and should be made to work that way.

Just looking at the layout and openness of the space it is easy to see how ideas could be generated and experimented with quickly and easily. The chance to reorganize the space to suit the project was a common theme to the Eames. They were constantly rearranging the space. They would be jumping from filming a creative vignette, taking photos, making a model for a huge exhibition, to designing another Herman Miller Chair. Around the walls were inspiration and a certain amount of random clutter, that allowed the chance pollination of ideas across different themes. The opportunity for inspiration is very apparent and the ability to jump into to sketching or making something is always at hand. The Eames studio really allows a creative mind to stroll freely around the space and be inspired. There is no doubting the effect it had on the work they produced from films to products. The Eames studio was a power house of creativity during their time and I believe the environment they created for themselves went along way to helping this process.

Of course by today's standards this doesn't seem anything particularly new, but at the time it was very forward thinking. The Eames' studio ideal is still used and encouraged at design studios all over the World today. The openness to be expressive and the tools to be creative. The ability to rapidly build something or sketch out ideas is something that design agencies still encourage in their spaces. The realization is that being playful and encouraging mixed conversations can really improve the creative mind and lead to interesting insights.

I think the environment that people work in greatly affects the creative ability to think and be innovative. I think that the Eames studio and philosophy to build a playful and interactive environment proved itself over and over again during their career and helped them fulfill their imaginative ability to make all manner of things, giving them a space to release their inner creative mind. Their products have stood the test of time and still today are bought and admired by people with an eye for good design.

You can watch a documentary film about the Eames and see the environment they created for themselves here.